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FACEIT Stats Explained: What K/D, K/R & ADR Mean (2026)

Every FACEIT stat in plain English — what K/D, K/R (kills per round), ADR, HS%, KAST and FACEIT rating actually mean, and which ones really show who is good.


Open any FACEIT profile and you're hit with a wall of numbers — K/D, ADR, HS%, K/R, a rating. Most players glance at K/D and move on, missing the stats that actually predict who wins. This guide explains every core FACEIT metric in plain terms, what counts as a good value, and which numbers matter most when you're sizing up a teammate or an opponent.

FACEIT Grind Player Form card showing last 10 matches vs usual level with ADR, kills and K/D deltas
Player Form — see which players are hot or cold: last 10 matches against usual ADR, kills and K/D.

The core stats, decoded

StatWhat it meansGood value
K/DKills ÷ deaths. The headline number, but it ignores damage and impact.> 1.10
K/RKills per round — rewards consistent fragging, harder to inflate than K/D.> 0.72
AVG (Average Kills)Average kills per match on the FACEIT profile — not the same as K/R (kills per round).~17–20
ADRAverage damage per round. Captures damage even when you don't get the kill.> 80
HS%Share of kills that are headshots — a rough aim indicator.> 50%
KAST% of rounds with a Kill, Assist, Survived or Traded — pure consistency/impact.> 70%
ConsistencyHow steady your scores are match to match — high means few bad games.higher = steadier
Entry %Win rate of your opening duels — key for entry fraggers.> 50%
FACEIT ratingSince Season 8, a win-probability based score — see how it's calculated now.> 1.3
Elo / LevelYour matchmaking skill rating and the level bracket it sits in.higher = better

K/D vs the stats that matter more

K/D is the most quoted and the most misleading stat. A player can pad K/D by playing passively, taking safe kills and avoiding risk — while contributing little to actually winning rounds. The stats that correlate better with winning are ADR (you damage enemies even without the kill), K/R (consistent fragging every round) and KAST (you do something useful most rounds). A 1.0 K/D with 85 ADR and 72% KAST is often a better teammate than a 1.2 K/D who only farms exit kills.

ADR — the most honest fragging stat

Average Damage per Round counts every bit of damage, so it rewards the player who chunks two enemies for 160 even if a teammate finishes them. If you only check one stat beyond K/D, make it ADR.

KAST & entry — impact, not just kills

KAST shows how often you contribute to a round at all; entry % shows whether your first contact wins. Together they separate genuine impact players from stat-padders.

FACEIT rating and Elo aren't the same thing

  • FACEIT rating is a per-match performance score (like HLTV rating) that blends kills, deaths, ADR, KAST and more into one number describing how you played.
  • Elo is your skill rating for matchmaking — it only moves on wins and losses, not on how many frags you got. Two players with the same Elo can have very different ratings.
New to Elo and levels? We break down the whole ranking system, with calculators, in the FACEIT ELO guide.

No single stat tells the whole story

A smurf shows pro-level K/D and ADR on a low-level account. A boosted account shows weak recent stats on a high rank. A solid teammate shows balanced K/R, ADR and KAST. You have to read several numbers together — and weigh them against the level they were earned at.

This is exactly the math you can't do by hand mid-lobby. FACEIT Grind reads all of these — ELO, ADR, K/D, win rate and recent form for every player — and rolls them into a single Win Probability by Map before the map pick/ban, plus a 0–100 smurf score per opponent. Instead of squinting at eight columns on five profiles, you get one clear read on who's dangerous and which map you actually win on.

Bottom line

K/D is the headline, but ADR, K/R and KAST tell you who really impacts rounds, and FACEIT rating bundles it together — separate from the Elo that drives your level. Read stats in combination, against the level they came from, and let win probability by map do the heavy calculation when it counts.

You can watch these metrics right in the matchroom: our comparison of FACEIT stat-tracking extensions shows what each one covers — from K/D in the lobby to win probability by map.
Player roles
GRIND player roles for every FACEIT lobby member — entry, AWP, support, carry, anchorGRIND extension showing FACEIT win probability by map before the map pick/banGRIND team-vs-team breakdown on a FACEIT map: win rate, K/D, ADR and rostersGRIND smurf and booster detection score on a FACEIT opponentGRIND recent form and key stats for a FACEIT playerGRIND shareable FACEIT match stat card with your resultGRIND finds a player's FACEIT account from their Steam profile — works even if the Steam profile is private

FAQ

What does K/R mean on FACEIT?

K/R stands for kills per round — your total kills divided by rounds played. Unlike K/D (kills ÷ deaths), it rewards fragging every round and is much harder to inflate by playing passively. On FACEIT, above 0.72 is solid and 0.80+ is strong.

What is a good K/D on FACEIT?

Above 1.10 is solid and roughly 1.30+ is strong, but K/D alone is misleading — pair it with ADR and K/R to judge a player properly.

What is a good ADR on FACEIT?

Around 80 is solid, 90+ is strong. ADR is one of the most reliable single indicators because it counts damage even without the kill.

What's the difference between K/D and K/R?

K/D is kills divided by deaths; K/R is kills per round. K/R is harder to inflate by playing passively, so it often reflects consistent fragging better.

Is FACEIT rating the same as Elo?

No. FACEIT rating measures how you performed in matches (kills, ADR, KAST, etc.), while Elo is your matchmaking skill rating that only changes on wins and losses.

What is KAST?

KAST is the percentage of rounds in which you got a Kill, Assist, Survived, or were Traded. It measures consistent round-to-round impact rather than raw frags.

What does AVG mean on FACEIT?

AVG is Average Kills — the average number of kills you get per match, shown on your FACEIT profile next to K/D. It is measured per match, not per round (that is K/R). A match average around 17–20 kills is typical for an even game.

What is consistency on FACEIT?

Consistency reflects how steady your performance is from match to match — high consistency means you rarely have terrible games, even if your peak isn't the highest. Extensions and stat trackers show it next to your other numbers.